Use this tab extensively. The settings in here let you control the scene, so you
can get the perfect picture in realtime. Your final rendering will then look
identical.
Image Settings
Adjustment: These settings affect the overall image including the backplate.
• Width / Height: This allows you to set the size of the realtime window. It is
recommended to set the proper aspect ratio before setting camera angles. A
larger windows will result in slower realtime performance.
When changing the window size, you can chose from pre-set resolution, or
enter your custom resolution.
• Lock Aspect Ratio: Uncheck when changing the aspect ratio
• Brightness: Adjusts the overall brightness of the image.
•Gamma: Determines the overall contrast of the image. A higher gamma value
will result in darker areas appearing less dark, and brighter areas to be less
bright.
Realtime Settings
These settings affect realtime and final rendering.
• Ray Bounces: Determines the number of bounces light makes in a scene. It is
important to gradually increase the number of raybounces until no difference
can be noticed when increasing the number. This number should be used in
the final rendering
• Shadow Quality: Determines the quality of the Ground Shadow. This setting
is independent of the setting in the Render Tab, but is indicative of what value
should be used in the rendering.
• Detailed Shadows [S]: Calculates detailed and inter-object shadows when
checked.
• Detailed Indirect Illumination: Turns on light reflections from objects.
• Ground indirect illumination: Turns on ground caustics.
• Fast updates: This allows fast interaction in realtime. When unchecked, you
will not see any pixelation but have a detailed raytraced scene at all times.
However, this is very computationally intensive, and therefore only
recommended for 8 core systems and higher.
• Sepia: Turns on Sepia effect in realtime.
• Ground grid: Turn on a grid on the ground plane.